Present
Freelancer at JohnnyR Designs
Since 2019, I've been working as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. My journey has led me through diverse projects, ranging from mobile hybrid-casuals to captivating PC souls-likes.
2022-2023
Assistant Producer at IzyPlay Game Studio
Joined Izyplay as an Assistant Producer, assisting the Production Team with all sorts of tasks.
2020
Lead Sound Designer at Trialforge Studio
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
Founder & Executive Director at GDD-Rio
I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".
2019
Producer at Crystal Realms
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.
2017-2019
Lead Sound Designer & Composer at Arcolabs
Managed and led the audio Team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users
Present
Freelancer at JohnnyR Designs
Since 2019, I've been working as a freelancer and consultant on the roles of Producer, Game Designer and Sound Designer. My journey has led me through diverse projects, ranging from mobile hybrid-casuals to captivating PC souls-likes.
2022-2023
Assistant Producer at IzyPlay Game Studio
Joined Izyplay as an Assistant Producer, assisting the Production Team with all sorts of tasks.
2020
Lead Sound Designer at Trialforge Studio
Worked as Lead Sound Designer of "Deathbound" during the game's initial development stage. Was responsible for creating and designing both SFXs and Ambiences, as well as implementing and testing them directly on Unity. Was also the one responsible for the casting of the voice actors, as well as one of the people in charge of directing them.
2019-2020
Founder & Executive Director at GDD-Rio
I was one of the founders of the GDD-Rio non-profit group, as well as a former member of its board of directors. Also worked as the Producer & Sound Designer for the game "Cacthorne: Love Can Be A Prickle!".
2019
Producer at Crystal Realms
Worked as a Producer at Crystal Realms Entertainment, primarily focusing on administrative tasks, as well as overseeing creative and technical development.
2017-2019
Lead Sound Designer & Composer at Arcolabs
Managed and led the audio Team, and created and composed audio assets and tracks that complemented and improved the company's many products, delivering the best audible experience to its users